SolydXK

Monday, 1 December 2014

Steampunk Brick Breaker

Well I finally got finished the brick breaker game and of course made it steampunk style, just can't get away from steampunk

Here is a video of it



and some screenshots















Here is the description

For those who love Steam punk and breakout games.
Three game modes: Campaign, Just Play, Random

Campaign: 240 levels with 3 modes of difficulty to beat
Just Play: 3 difficulty modes (easy, medium, hard) This mode picks random campaign levels to play
Random: 3 difficulty modes (easy, medium, hard) This is totally random, you'll never know what you'll get in this game mode.
This gives you unlimited game play.

The ability to erase campaign levels and start all over again.
Choose an avatar for the high scores

Three board designs, representing the three difficulty modes

Simple Controls:
Drag the paddle from side to side and hit the balls and gears that drop
Make sure you do not let the balls fall below the paddle
If all balls fall below the paddle it is game over
Your final score is multiplied by how many balls you have left, so the more balls you keep bouncing the higher your score will be in the end

There are 3 different balls
There are 5 different color gears, each one does something different
Two animated blocks shoot out lightning or shoot out random plasma balls that destroy bricks

The drag does not work on the android note.


Available on Google Play

Monday, 10 November 2014

Pet Duck

Thought I would share this video taken in 2010
I reuploaded it as I had to rotate it, just a nice break.
This was a duck that followed me into my wifes store so we had to get him over to the park so he wouldn't get run over or any harm to him.
This little guy made me want a pet duck.


Just a little breather inbetween me making games and fond memories when I lived in B.C.
Enjoy.
Sam

Sunday, 15 June 2014

New Games Coming

Just to keep everyone updated on whats been going on.....

I put out few quick games earlier but now I am spending more time on new ones to make them better.
The one I am in the middle of making is a tower defense type of game.
I always wanted to try creating one so I'm finally doing it.
I finished one level pretty much as far as the swarms, weapons etc goes but now I am fine tuning it to shrink the code so it will load and move quicker in the refresh rate, (I'm trying to get rid of any lag whatsoever by making the code as small as I possibly can).
Once I have the first level finished it'll be quicker for the rest as it's just a matter of laying out the board's two dimensional array (it puts all the peices together for the board in case your wondering), then creating all the rest of the artwork for the other nine boards (my goal).
This one will have ten boards with ten levels on each one, giving you a grand total of 100 levels to play through.
If folks like it I might add more boards later on, I'll see how it goes.
When the game starts some fighters will be asleep so you have to earn enough money, (by killing the enemy), to wake them up to start fighting, this should make it more challenging as the game goes on as each weapon will have it's own damage to the enemy as each enemy has it's own damage so some will be easier to kill and some will be harder.
I'm keeping the full details of the game secret until it's ready to be published.
The next one I am working on will be more of a button cruncher where you shoot enemies, (I'm still working on the details for this one), plus around 8 or 9 more in the works as well.
Because these ones are alot bigger and alot more artwork and coding is involved these ones will take longer, hopefully you'll enjoy them and it'll be worth the wait :)
Sam
Artist and developer for SamsStuff

Just an update on this, I put the tower defence game on hold as I have to narrow the code down more (way to many lines) so I decided to go back to the shooter game (which to m is more fun anyhow in my opinon) but that's just my likes.
I almost got the first level completed for all artwork and codes, the artwork is what is taking me the time on this one (there is a lot of it), the code is pretty much the same except some minor changes for added borads and levels, so hopefully I can get through all the artwork needed for this one and have it up on the market soon for everyone.

I'll post some images of it once closer to completeion.

Sam

Friday, 25 April 2014

Kitty9Lives

I decided to make a simple game with bouncing cats, the idea came to me after seeing a screen of cats falling down on a computer at work one day and thought it might be a good idea for a simple game that was easy to play but challenging.

So here it is Kitty 9 Lives






here's some screen shots

























you can download it here:



Get it on Google Play 

Friday, 7 March 2014

Dodge The Cog

Here is the new game I made, called Dodge the Cog
It has the same controls as flappy bird where you tap the screen to move upward.
The object is to avoid the gears, if you hit a gear or the top or bottom it is game over.
Keep going to see how many gears you can get past the screen.
A very simple game that can be fun to play.



















You can get it by clicking the link below


Get it on Google Play 


Dodge the Bubble

I made another version of this game that is easier to play then the dodge the cog one and it's aimed at those who want to have fun and have not so much of a challenge, just fun jumping over or under bubbles that float by.
This one is good for all ages.
Instructions are easy, just tap the screen to make the ship rise, otherwise it falls.

Here is some images of the game
















You can get it here:


Get it on Google Play 



Friday, 27 December 2013

SolydXK Linux Operating System

Just thought I would drop a note on a new OS I tired out and am going to stay with now.
SolydXK is a great rolling release that came out of Linux Mint when it stopped supporting the rolling debian release of xfce and KDE.
It is easy to install and comes with all the toys needed, including Steam pre-installed for all you gamers.
What is a rolling release you may ask:
It means you only install it once, unlike all non-rolling releases, where you have to upgrade (which can cause errors) or re-install with every new version that comes out.
This solves the headache of constantly doing re-installs all the time.
Where some distro's on rolling releases do updates maybe once every 6 or so months, solydXK does an update once a month to keep you up to date constantly and this way it takes less time to update and less if any breakages at all.
For you window users who never used linux before, it comes in two flavors
XFCE: a simplier less cpu taxing system, more basic and great for those who just want to get the job done without all the bells and whistles.
KDE: this version comes with all the bells and whistles, there are tons of settings, so you can pretty much set up your desktop the way you want it to, including live wallpapers or dream desktop animations as your wallpaper if you want that or just use a normal wallpaper.
The forum has a great community that will help you with any questions you might have or any troubles you may encounter.
It also somes with a business edition for anyone that runs a business with all the business software pre-installed.
Again the main bonus is it's rolling release debian version base.
You can check it out at: http://solydxk.com/
Or visit the forum and ask some questions you might have at: http://forums.solydxk.com/

I'll leave you with some videos made by the community to show you solydxk in action.






Friday, 20 September 2013

Games Coming



Games Coming

Just to keep everyone updated on whats been going lately.
I am working on some games, I haven't disappeared, just busy creating them and coming up with ones that will be exciting and interesting for everyone.
I will post them here once I get them finished.
The first one will be a shooting gallery one with unlimited levels and 8 different environments, sort of a mix between whack a mole and a shooting gallery.
I have a lot more in the works (including hopefully some hidden object ones, or at least one of them, with zoom capability of course).
Back to work on the first one :)
Sam