Sunday, 15 June 2014

New Games Coming

Just to keep everyone updated on whats been going on.....

I put out few quick games earlier but now I am spending more time on new ones to make them better.
The one I am in the middle of making is a tower defense type of game.
I always wanted to try creating one so I'm finally doing it.
I finished one level pretty much as far as the swarms, weapons etc goes but now I am fine tuning it to shrink the code so it will load and move quicker in the refresh rate, (I'm trying to get rid of any lag whatsoever by making the code as small as I possibly can).
Once I have the first level finished it'll be quicker for the rest as it's just a matter of laying out the board's two dimensional array (it puts all the peices together for the board in case your wondering), then creating all the rest of the artwork for the other nine boards (my goal).
This one will have ten boards with ten levels on each one, giving you a grand total of 100 levels to play through.
If folks like it I might add more boards later on, I'll see how it goes.
When the game starts some fighters will be asleep so you have to earn enough money, (by killing the enemy), to wake them up to start fighting, this should make it more challenging as the game goes on as each weapon will have it's own damage to the enemy as each enemy has it's own damage so some will be easier to kill and some will be harder.
I'm keeping the full details of the game secret until it's ready to be published.
The next one I am working on will be more of a button cruncher where you shoot enemies, (I'm still working on the details for this one), plus around 8 or 9 more in the works as well.
Because these ones are alot bigger and alot more artwork and coding is involved these ones will take longer, hopefully you'll enjoy them and it'll be worth the wait :)
Sam
Artist and developer for SamsStuff

Just an update on this, I put the tower defence game on hold as I have to narrow the code down more (way to many lines) so I decided to go back to the shooter game (which to m is more fun anyhow in my opinon) but that's just my likes.
I almost got the first level completed for all artwork and codes, the artwork is what is taking me the time on this one (there is a lot of it), the code is pretty much the same except some minor changes for added borads and levels, so hopefully I can get through all the artwork needed for this one and have it up on the market soon for everyone.

I'll post some images of it once closer to completeion.

Sam